POST-PRODUCTION

Today we’re going to explore a great tool for achieving realistic muscular physics for CG characters in Maya — Ziva VFX by Ziva Dynamics. Not only can Ziva VFX give you incredibly convincing character animations, but its true magic lies in the significant time savings it can yield for each shot.

If you don’t want to spend time or money on dealing with specialized lenses or filters (and have even more control over your shot), here are a few great alternatives that can yield some fantastic lens flare results for your scene.

While a library like Megascans will oftentimes be the fastest option for you, occasionally you might find yourself in need of a custom texture. Today we’re going to look at three options you have for creating custom CG textures on your own!

Not only does gaming have strong crossovers with VFX from an industry and work perspective, but its themes, inspirations, and art direction itself are shared back and forth with the worlds of film, television, and online narratives. The result? Movies based on games and games based on movies!

While we’re huge advocates of adding our fog, haze, and smoke VFX assets in post-production, there’s also a tremendous value to be had when it comes to shooting fog in-camera, and it may be much more affordable than you think!

What Nuke is though that After Effects is not is a dedicated compositing software. The difference here is simply in focus. Think of After Effects like a multi-tool, and Nuke like a fixed-blade Rambo knife. If you want to double down on compositing specifically, Nuke will open up new worlds for you as an artist. Here are three tips for making the jump.