Nuke Tutorial: An Introduction to UnrealReader | ActionVFX
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Nuke Tutorial: An Introduction to UnrealReader

Nuke Tutorial: An Introduction to UnrealReader

UnrealReader is a new feature in Nuke 13.1 that allows you to view your Unreal Engine scene natively.

In this tutorial, we will be taking a look at UnrealReader, a node in Foundry’s Nuke 13.1 that will bridge your work between Nuke and Unreal Engine like never before!

This node allows you to view your Unreal Engine shot natively inside of Nuke in real-time, creating a whole new level of compatibility!

This NukeX tutorial will cover:

  • Setting up a project in Unreal Engine
  • How to open your Unreal scene in Nuke 13.1
  • Features in UnrealReader that will help your composition

Finally, what's a tutorial without including the resources you'll need? Click here for the environment map used in this tutorial.

Also, click here for the additional NukeServer plugin for Unreal Engine. Please note: you will need this plugin for the node to work.

Speaking of Realtime, be sure to tune in to our live stream, "The Future of Realtime FX", next Tuesday, December 14th at 1pm EST/10am PST. We will go over some of the revolutionary things we've been working on. Subscribe today to be reminded of the event!
The Future of Realtime FX Livestream Event
What did you think of this tutorial? Head over to the ActionVFX Forum and discuss it with other VFX artists and filmmakers!

Have other thoughts or questions? Start your own thread! Click below.


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