Introduction to Manual 3D Camera Tracking | Nuke Tutorial

Introduction to Manual 3D Camera Tracking | Nuke Tutorial

January 6, 2022
Jonathan Fields

In this Nuke tutorial, we will give a detailed introduction to manual 3D Camera Tracking in The Foundry’s Nuke.

3D tracking in Nuke can be a tricky process at first, but with this tutorial, we will take an in-depth look at how manual 3D point tracking works and share some tips that can help make your workflow more efficient!

This Nuke tutorial will cover:

  • How to import tracking data from the 2D Tracker node to the CameraTracker node.
  • How to create tracker points to generate a working 3D camera solve.
  • How to reduce the number of errors for your camera solve.

Examples using the following ActionVFX elements:

The plate for this composition can be found here on FILMPAC.

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